I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Friday, May 28, 2004

The Serpent Nations, Part 2

This is part two of the Serpent Nations.

This time it's the details on Sirican, a yuan-ti nation. I tried to incorporate as much material as I could while keeping it relatively fresh, and I think I did a pretty solid job. As with the other post, this is very much a rough, a framework for me to add to later.

sirican.htm

As a bonus, since I don't have a full deity writeup of the Serpent yet... here's a preview of some of the deities that'll appear in the deity section.

Name Rank Alignment Domains Weapon Portfolio
Astre Greater Lawful Good Good, Law, Moon, Sun, Weather Longspear Astrology, clouds, light, heavenly bodies, weather
Hethab Intermediate Lawful Neutral Animal, Knowledge, Law, Repose, Wrath Lance Burials, domestication, laws, rituals, righteous anger
Ilsysae Intermediate Lawful Evil Evil, Law, Pleasure, Spiderkind, Trickery Bite Cannibalism, deception, seduction, spiders, traps
Pelasia Intermediate Chaotic Neutral Chaos, Charm, Pleasure, Fey, Joy Shortbow Beauty, faeries, desire, happiness, jealousy
Silvaine Greater Neutral Healing, Plant, River, Slime, Wood Club Fertility, growth, nature, plants, running water
The Serpent Greater Neutral Evil Competition, Evil, Scalykind, Transmutation*, Tyranny Scimitar Adaptation, conquest, competition, power, snakes
Vyrolakos Lesser Chaotic Evil Chaos, Evil, Greed, Watery Death Claw Banditry, gluttony, greed, drowning, piracy

I'll probably write up my idea for the land of ghouls next... aka "smart zombies". Fear. Fear a lot.