There are really four types of ninja technique in Naruto. The three most easily recognizable ones are Genjutsu (Eye Techniques), Ninjutsu (Ninja Techniques) and Taijutsu (Body Techniques).
In BESM, it's easy to convert them as such:
Genjutsu
- Cost: 4 pts./level
- Relevant Stat: Mind
Genjutsu covers various hypnotic and illusionary techniques used by ninja. It tends not to create any direct effects or attacks, but can be used to misdirect and fool others.
Basically, this provides the character with points that can be used to acquire the attributes under the Eye Techniques list. Such attributes are designated "genjutsu" and are thus defined as follows.
To use genjutsu, one must have one's hands free (to perform the various hand seals required). In addition, it costs Chakra Points equal to twice the point cost of the genjutsu to use. For continuous effects, such an invocation lasts a minute, but for more instaneous effects, the chakra must be spent with each use. However, the effect may be activated at a lower level in order to reduce the amount of chakra spent.
All genjutsu use Mind as their relevant stat (if any), and replace attribute rolls using any other attribute with a Mind rolls when using genjutsu.
- Level 1: You have 10 points to spend on Eye Techniques.
- Level 2: You have 20 points to spend on Eye Techniques.
- Level 3: You have 30 points to spend on Eye Techniques.
- Level 4: You have 40 points to spend on Eye Techniques.
- Level 5: You have 50 points to spend on Eye Techniques.
- Level 6: You have 60 points to spend on Eye Techniques.
Eye Techniques
- Appearance
- Art of Distraction
- Environmental Control (Light, Darkness, Silence only)
- Illusion
- Invisibility
- Mind Shield
- Stealth
Ninjutsu
- Cost: 4 pts./level
- Relevant Stat: Soul
Ninjutsu is kind of a catch-all name for any technique that utilizes chakra without being an illusionary or summoning technique. It could be said to resemble magic, in short.
Basically, this provides the character with points that can be used to acquire the attributes under the Ninjutsu Techniques list. Such attributes are designated "ninjutsu" and are thus defined as follows.
To use ninjutsu, one must have one's hands free (to perform the various hand seals required). In addition, it costs Chakra Points equal to twice the point cost of the ninjutsu to use. For continuous effects, such an invocation lasts a minute, but for more instaneous effects, the chakra must be spent with each use. However, the effect may be activated at a lower level in order to reduce the amount of chakra spent.
All genjutsu use Soul as their relevant stat (if any), and replace attribute rolls using any other attribute with a Soul rolls when using ninjutsu.
- Level 1: You have 10 points to spend on Ninja Techniques.
- Level 2: You have 20 points to spend on Ninja Techniques.
- Level 3: You have 30 points to spend on Ninja Techniques.
- Level 4: You have 40 points to spend on Ninja Techniques.
- Level 5: You have 50 points to spend on Ninja Techniques.
- Level 6: You have 60 points to spend on Ninja Techniques.
Ninja Techniques
- Astral Projection
- Contamination
- Environmental Control (Temperature only)
- Exorcism
- Extra Arms
- Force Field
- Healing
- Heavy Armour
- Meld
- Metamorphosis
- Mind Control
- Regeneration
- Servant
- Special Attack (Any)
- Special Defense
- Special Movement
- Spirit Ward
- Swarm
- Telekinesis
- Teleport
- Tunnelling
Taijutsu
- Cost: 4 pts./level
- Relevant Stat: Body
Taijutsu covers straight martial arts techniques. It tends to enhance physical capabilities, whether they be muscular or sensory in nature.
Basically, this provides the character with points that can be used to acquire the attributes under the Body Techniques list. Such attributes are designated "taijutsu" and are thus defined as follows.
Unlike genjutsu or ninjutsu, taijutsu does not require hand seals. However, it costs Stamina Points equal to four times the point cost of the genjutsu to use. For continuous effects, such an invocation lasts a minute, but for more instaneous effects, the stamina must be spent with each use. However, the effect may be activated at a lower level in order to reduce the amount of stamina spent.
All taijutsu use Body as their relevant stat (if any), and replace attribute rolls using any other attribute with a Body rolls when using taijutsu.
It should be noted that nearly all Special Attacks bought as taijutsu should have the Melee drawback.
- Level 1: You have 10 points to spend on Body Techniques.
- Level 2: You have 20 points to spend on Body Techniques.
- Level 3: You have 30 points to spend on Body Techniques.
- Level 4: You have 40 points to spend on Body Techniques.
- Level 5: You have 50 points to spend on Body Techniques.
- Level 6: You have 60 points to spend on Body Techniques.
Body Techniques
- Combat Mastery
- Damn Healthy!
- Elasticity
- Extra Attacks
- Focused Damage
- Heightened Awareness
- Heightened Senses
- Jumping
- Kensei
- Light Armour
- Massive Damage
- Sixth Sense
- Size Change
- Special Attack (Accurate, Auto-Fire, Incapacitating, Penetrating, Stun, Tangle, Extra Energy, Inaccurate, Low Penetration, Melee, No Damage, Self-Destruct, Slow, Static, and Unreliable only)
- Speed
- Super-Strength
New attributes and special bloodline conversions to come.
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