I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Sunday, January 21, 2007

The Ravenous Kingdom

Time to go back to my "monster world", tenatively named Fallen. For those who haven't seen the original posts, the general idea behind Fallen is that, in the rules of D&D, monsters are, generally, far more potent than the average PC race. So why aren't they in charge? The usual answer is that they're not fecund enough, or resourceful enough, or ambitious enough, but Fallen assumes that they were all three. Traditional D&D races are, in general, fodder, servants, pests, or even a valuable resource. Back when I was doing the Serpent Kingdoms (found here and here), I mentioned that I would do a ghoul kingdom as well. Well, some of the work was done - it was just left behind when I stopped posting. Though incomplete at the moment, here it is:

Darshlen: The Ravenous Kingdom

I don't know if I'll do any further work on it, but I had rough plans for some other lands. There was to be a number of territory-states held by dragons, which would probably be the friendliest to humanoid races. Each individual dragon would generally rule loosely, demanding tribute in various forms from its inhabitants. Of course, chromatic dragons might be akin to the dark god that demands constant sacrifice, making near-slaves out of those in their lands, but metallic dragons were more likely to be hands-off, only asking more or less what the inhabitants of their lands could spare (which could still be quite a bit). Of course, the dragons would keep other powerful creatures out of their territory, ensuring relative safety for the humanoids of their lands.

There would also be a faerie kingdom and a kingdom ruled by intelligent plants that would have been at war for ages; this was to some extent inspired by the mysterious animosity the needlemen (plant-based humanoids from Monster Manual II) hold for elves. Treants would rule the plant kingdom, with other races like needlemen, phantom fungi, and others, while the faerie kingdom would also have a hierarchy with elves at the bottom, and powerful sidhe-esque fey on top.

There were also going to be a underwater kingdom ruled by krakens, and things like a giant kingdom or using more exotic D&D monsters were also possible. Of course, 'kingdom' is kind of a misleading term when discussing these things... but that's that.

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