I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Tuesday, April 20, 2004

Homo Sapiens XP

I suppose I should get back to one of my 'orphaned' systems. Let's see... still need to do a Dread 'collection', but that'll take too much time... I'm not planning to do anything with Murder. Ah. Upgrade, my sci-fi system, is due for a bit more detail. I have two new ideas but both of them need more time to percolate.

So now that I've named it Upgrade, let's have some, well, upgrades.

Upgrades are listed in the following format:

Upgrade Name Here (Type, Class, Attribute, Duration, Slots)

Where Type is the type of upgrade (software, cybernetics, internal system, genetic upgrade), the Class is the type of character it can be installed on, Attribute is the group of attributes it's tied to, Duration is the duration segment if temporary or permanent, and Slots is the number of 'upgrade slots' it takes up.

Sensory Clarity (Genetic, Organic, Shell, Permanent, One): Your natural senses have been upgraded using gene therapy. Add +2 to to any check involving noticing something.

Efficient Musculature (Genetic or Transplant, Organic, Shell, Permanent, Variable): Your physical muscle has been replaced with more efficient tissue. Add +1 to Strength for every upgrade slot this takes up. This increase does not effect how many upgrades you can have or use.

Body Stabilizer (Cybernetic or Mechanical, Organic or Mechanical, Mind, Permanent, One): You have a enhanced gyroscope that keeps you on your feet, and makes things like orienting in a 3-D space a snap. Add +2 to any attempt to keep your balance, perform acrobatics, or operate in a zero-gravity environment.

Blue Octane (Drug, Organic, Minutes, Shell, Two): This drug is a popular drug among soldiers and thugs, as it increases all Shell attributes by two for its duration. However, all Mind attributes are reduced by one, and only one Mind upgrade may be used at a time when under the effects of this drug.

Just some samples. I'll try and get a skill system down soon, and actions, so I can do more of these.

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