More faction Bloodlines. This time, it's the "fallen factions" - those factions that totally fall apart during Faction War.
Believers of the Source "Bloodline"
| Character Level | Minor | Intermediate |
| 1st | - | - |
| 2nd | - | +2 on Diplomacy checks |
| 3rd | - | - |
| 4th | +2 on Diplomacy checks | Endurance |
| 5th | - | - |
| 6th | - | Charisma +1 |
| 7th | - | - |
| 8th | Endurance | Planar Affinity +1 |
| 9th | - | - |
| 10th | - | Godsman Affinity +2 |
| 11th | - | - |
| 12th | Charisma +1 | Skill Focus |
| 13th | - | - |
| 14th | - | +2 on Bluff checks |
| 15th | - | - |
| 16th | Planar Affinity +1 | Planar Affinity +2 |
| 17th | - | - |
| 18th | - | Constitution +1 |
| 19th | - | - |
| 20th | Godsman Affinity +2 | Planar Friend |
Planar Affinity: The Godsman gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with all planar creatures (anything not from the Prime Material Plane).
Godsman Affinity: The Godsman gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Believers of the Source.
Planar Friend: The Godsman no longer suffers Charisma penalties due to a plane's alignment.
Mercykiller "Bloodline"
| Character Level | Minor | Intermediate | Major |
| 1st | - | - | +2 on Knowledge (local) checks |
| 2nd | - | +2 on Knowledge (local) checks | Track |
| 3rd | - | - | Strength +1 |
| 4th | +2 on Knowledge (local) checks | Track | Justice Blow 1/day |
| 5th | - | - | Red Death Affinity +2 |
| 6th | - | Strength +1 | Shocking Grasp 1/day |
| 7th | - | - | +2 on Intimidation checks |
| 8th | Track | Justice Blow 1/day | Discern Lies 1/day |
| 9th | - | - | Wisdom +1 |
| 10th | - | Red Death Affinity +2 | Justice Blow 2/day |
| 11th | - | - | Red Death Affinity +4 |
| 12th | Strength +1 | Shocking Grasp 1/day | Endurance |
| 13th | - | - | +2 on Gather Information checks |
| 14th | - | +2 on Intimidation checks | Master Tracker |
| 15th | - | - | Constitution +1 |
| 16th | Justice Blow 1/day | Discern Lies 1/day | Justice Blow 3/day |
| 17th | - | - | Red Death Affinity +6 |
| 18th | - | Wisdom +1 | Alertness |
| 19th | - | - | +2 on Sense Motive checks |
| 20th | Red Death Affinity +2 | Justice Blow 2/day | Improved Justice Blow |
Red Death Affinity: The Mercykiller gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Red Death members.
Justice Blow: The Mercykiller can, a number of times per day, declare an attack of his a Justice Blow. He may add his Charisma modifier to the attack roll, and if he hits, the attack is considered a potential critical hit - roll again to confirm it. If the critical is not confirmed, the Justice Blow is wasted for the day. However, the Mercykiller then takes nonlethal damage equal to the damage of the critical hit.
Master Tracker: The Mercykiller gains a +5 competence bonus on Survival checks made to use the Track feat.
Improved Justice Blow: As Justice Blow, but the Mercykiller no longer only takes half the damage as nonlethal damage.
Sign of One "Bloodline"
| Character Level | Minor | Intermediate |
| 1st | - | - |
| 2nd | - | +2 on Concentration checks |
| 3rd | - | - |
| 4th | +2 on Concentration checks | +2 on saving throws against illusion |
| 5th | - | - |
| 6th | - | Charisma +1 |
| 7th | - | - |
| 8th | +2 on saving throws against illusion | Imagination 1/day |
| 9th | - | - |
| 10th | - | Signer Affinity +2 |
| 11th | - | - |
| 12th | Charisma +1 | Notice Illusion |
| 13th | - | - |
| 14th | - | +2 on Knowledge (any one) checks |
| 15th | - | - |
| 16th | Imagination 1/day | Imagination 2/day |
| 17th | - | - |
| 18th | - | Wisdom +1 |
| 19th | - | - |
| 20th | Lost Affinity +2 | Imagination 3/day |
Signer Affinity: The Signer gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Sign of the One members.
Imagination (Sp): The Signer can attempt to mimic a single Sorcerer/Wizard spell of a spell level equal to quarter her character level or less as a full-round action the indicated number of times per day. To do this, she must roll 1d20 + your Charisma modifier against a DC equal to 11 + the spell's level. Success means she cast the spell as a spell-like ability, with the caster level equal to a Sorcerer of your level. Failure means the spell fails. If you roll a '1' on the failure, you also take temporary Constitution damage equal to twice the spell's level. This cannot be used to reproduce spells with a notable material component or XP component, and all spells duplicated by this feat must be castable as a standard action. Similarly, metamagic feats may not be used with this ability.
Notice Illusion: The Signer always receives a saving throw against an illusion she witnesses.
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