It's so big, it got a page of its own:
Behind the curtain a bit: I devised which factions were 'major' by the ones that stuck together the best after faction war and are the "canon" surviving factions. The rest are minor. It was a lot easier to simulate many of the factions by not giving them too many abilities, and it helped me cut out some of the fluff.
Not too much to say otherwise. I'll probably toy with the sects later as minor or minor/intermediate groups, or do some revisions on this as they come to mind, but I'm certainly going to take a break from factions for some time.
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