I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Saturday, July 09, 2011

Fantasy Craft: Bonus Mystery

Because you can't design just one.

Melee Combat Feats

Duelist Basics

You aim to end fights swiftly - in your favor.

Prerequisites: Sword forte

Benefit: You gain +5 to initiative rolls. Also, you gain a stance.

First Stance (Stance): Any one-handed sword you use alone gains the finesse quality. In addition, you get +2 to melee attack rolls and +2 melee damage rolls when your Initiative Count is higher than the opponent you're attacking.

Duelist Mastery

You focus in on a singular, perfect strike.

Prerequisites: Duelist Basics

Benefit: The first time you use Aim or Anticipate in a round, gain 1 Edge.

Strike From the Void (Sword Attack Trick): Spend 2 Edge. If this melee attack is successful and inflicts damage, the target is -4 to attack rolls against you until your next initiative count.

Duelist Supremacy

Your blade strikes so fast, it may as well be invisible.

Prerequisites: Duelist Mastery

Benefit: You may replace the bonuses granted by the Aim or Anticipate actions with your Dexterity modifier. Anticipate actions that target you add +10 to their DC. You also gain a trick.

Strike With No Thought (Sword Attack Trick): You may substitute your initiative bonus for your melee attack bonus. If the attack misses you become flat-footed at the end of your Initiative Count. You may use this trick as many times per combat as you have Melee Combat feats.

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