Basic Combat Feats
Wall Basics
You embody the might of the Carpenter Wall.
Benefit: The first time you are hit in a round yet take take no damage, you gain 1 edge. Also, you gain a Stance.
The Mountain Does Not Move (Stance): You are treated as one size larger for the purpose of Bull Rush, Grapple, or Trip actions. Furthermore, any character trying to Tumble through your space adds an additional +5 to their TN. You may not move while in this stance (though you can still take 5-ft. steps as usual).
Wall Mastery
Pain in, pain out!
Prerequisites: Wall Basics
Benefit: When wearing medium or heavy armor and not using a shield, the AP of any attack that targets you is reduced by a number equal to the Basic Combat feats you possess. Also, you gain a trick.
Devastating Blow (Attack Trick): Spend 3 Edge. If you hit and inflict damage, the target is stunned for one full round.
Wall Supremacy
Death no longer concerns you.
Prerequisites: Wall Mastery
Benefit: You gain 5 edge when your vitality points are expended for the first time in a scene. You also gain the Tough I NPC quality, and a trick.
The Mountain Does Not Fall (Refresh Trick): Spend 4 Edge instead of an action die. This Refresh action can be used even if you are suffering from conditions, and you gain the benefits of two action dice. You gain +4 to Defense for one full round.
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