I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Saturday, July 09, 2011

Fantasy Craft: Total Mystery

See if you can figure out my SECRET CONVERSION:

Basic Combat Feats

Wall Basics

You embody the might of the Carpenter Wall.

Benefit: The first time you are hit in a round yet take take no damage, you gain 1 edge. Also, you gain a Stance.

The Mountain Does Not Move (Stance): You are treated as one size larger for the purpose of Bull Rush, Grapple, or Trip actions. Furthermore, any character trying to Tumble through your space adds an additional +5 to their TN. You may not move while in this stance (though you can still take 5-ft. steps as usual).

Wall Mastery

Pain in, pain out!

Prerequisites: Wall Basics

Benefit: When wearing medium or heavy armor and not using a shield, the AP of any attack that targets you is reduced by a number equal to the Basic Combat feats you possess. Also, you gain a trick.

Devastating Blow (Attack Trick): Spend 3 Edge. If you hit and inflict damage, the target is stunned for one full round.

Wall Supremacy

Death no longer concerns you.

Prerequisites: Wall Mastery

Benefit: You gain 5 edge when your vitality points are expended for the first time in a scene. You also gain the Tough I NPC quality, and a trick.

The Mountain Does Not Fall (Refresh Trick): Spend 4 Edge instead of an action die. This Refresh action can be used even if you are suffering from conditions, and you gain the benefits of two action dice. You gain +4 to Defense for one full round.

No comments: