I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Wednesday, April 07, 2004

Planescope III: Yugoloth's Delight

More "Faction lines" - the Fraternity of Order and Harmonium, this time. I have definite changes in mind for the ones I posted yesterday, and I'll let you know when I've gone the additional editing. In any case, here they are.

Fraternity of Order "Bloodline"


Character LevelMinorIntermediateMajor
1st--+2 on Knowledge (any one) checks
2nd-+2 on Knowledge (any one) checksSkill Focus
3rd--Intelligence +1
4th+2 on Knowledge (any one) checksSkill FocusComprehend Languages 1/day
5th--Guvner Affinity +2
6th-Constitution +1Probability Manipulation
7th+2 on Bluff checks
8thSkill FocusComprehend Languages 1/dayOne Loophole
9th-Wisdom +1
10th-Guvner Affinity +2Minor Creation 1/day
11th--Guvner Affinity +4 
12th Intelligence +1Probability ManipulationTwo Loopholes
13th +2 on Decipher Script checks 
14th +2 on Bluff checksSkill Focus
15th -- Charisma +1 
16th Command 1/dayOne LoopholeThree Loopholes
17th -Guvner Affinity +6 
18th -Wisdom +1 Major Creation 1/day*
19th-+2 on Use Magic Device checks
20thHardhead Affinity +2Minor Creation 1/dayFour Loopholes

* This replaces minor creation 1/day.

Guvner Affinity: The Guvner gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Fraternity of Order members.

Probability Manipulation: Once per day, the Guvner may alter any roll by +2 or -2.

Loophole: The Guvner can study and research loopholes. A loophole is a temporary spell-like ability. To gain a loophole, he must research it for a number of weeks equal to the level of the arcane spell, expend 1,000 gold per week of research, and make a successful Knowledge (arcana) check against DC 15 + spell level. Success allows the Guvner to duplicate the spell as a spell-like ability. The DM rolls 1d4-2 + (the Guvner's Intelligence modifier). The result is the number of times the spell-like ability can be used before being exhausted. When a loophole spell-like ability is exhausted, the Guvner may research a new one in its place, but may never duplicate the same spell more than once. In addition, he may never research a loophole of a spell level greater than his total level /2, or have more than the indicated number of loophole spell-like abilities at one time.

Harmonium "Bloodline"


Character LevelMinorIntermediateMajor
1st--+2 on Intimidation checks
2nd-+2 on Intimidation checksWeapon Focus
3rd--Constitution +1
4th+2 on Intimidation checksWeapon FocusCommand 1/day
5th--Hardhead Affinity +2
6th-Constitution +1+2 on saves against compulsion and fear effects
7th+2 on Spot checks
8thWeapon FocusCommand 1/dayHarmony
9th-Strength +1
10th-Hardhead Affinity +2Greater Command 1/day
11th--Hardhead Affinity +4 
12th Constitution +1+2 on saves against complusion effectsImmunity to fear effects
13th +2 on Diplomacy checks 
14th +2 on Spot checksLeadership
15th -- Charisma +1 
16th Command 1/dayHarmonyInspiring Leadership
17th -Hardhead Affinity +6 
18th -Strength +1 Immunity to compulsion effects
19th-+2 on Perform (oratory) checks
20thHardhead Affinity +2Greater Command 1/dayConductor

Hardhead Affinity: The Hardhead gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Harmonium members.

Harmony: The harmonium member gains +4 on attack rolls when flanking another target, and also grants +4 when using the aid another action. This replaces the normal +2 granted by either flanking or aid another.

Inspiring Leadership: All followers of the hardhead gain a +2 morale bonus against compulsion and fear effects, and +1 morale bonus to attack and damage rolls while within 100 ft. of the hardhead.

Conductor: The hardhead grants an cumulative +2 bonus to anybody else flanking another target along with him, and gains +4 when others use the aid another action to assist him.

No comments: