Fraternity of Order "Bloodline"
| Character Level | Minor | Intermediate | Major |
| 1st | - | - | +2 on Knowledge (any one) checks |
| 2nd | - | +2 on Knowledge (any one) checks | Skill Focus |
| 3rd | - | - | Intelligence +1 |
| 4th | +2 on Knowledge (any one) checks | Skill Focus | Comprehend Languages 1/day |
| 5th | - | - | Guvner Affinity +2 |
| 6th | - | Constitution +1 | Probability Manipulation |
| 7th | - | - | +2 on Bluff checks |
| 8th | Skill Focus | Comprehend Languages 1/day | One Loophole |
| 9th | - | - | Wisdom +1 |
| 10th | - | Guvner Affinity +2 | Minor Creation 1/day |
| 11th | - | - | Guvner Affinity +4 |
| 12th | Intelligence +1 | Probability Manipulation | Two Loopholes |
| 13th | - | - | +2 on Decipher Script checks |
| 14th | - | +2 on Bluff checks | Skill Focus |
| 15th | - | - | Charisma +1 |
| 16th | Command 1/day | One Loophole | Three Loopholes |
| 17th | - | - | Guvner Affinity +6 |
| 18th | - | Wisdom +1 | Major Creation 1/day* |
| 19th | - | - | +2 on Use Magic Device checks |
| 20th | Hardhead Affinity +2 | Minor Creation 1/day | Four Loopholes |
* This replaces minor creation 1/day.
Guvner Affinity: The Guvner gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Fraternity of Order members.
Probability Manipulation: Once per day, the Guvner may alter any roll by +2 or -2. Loophole: The Guvner can study and research loopholes. A loophole is a temporary spell-like ability. To gain a loophole, he must research it for a number of weeks equal to the level of the arcane spell, expend 1,000 gold per week of research, and make a successful Knowledge (arcana) check against DC 15 + spell level. Success allows the Guvner to duplicate the spell as a spell-like ability. The DM rolls 1d4-2 + (the Guvner's Intelligence modifier). The result is the number of times the spell-like ability can be used before being exhausted. When a loophole spell-like ability is exhausted, the Guvner may research a new one in its place, but may never duplicate the same spell more than once. In addition, he may never research a loophole of a spell level greater than his total level /2, or have more than the indicated number of loophole spell-like abilities at one time. Harmonium "Bloodline" Hardhead Affinity: The Hardhead gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Harmonium members. Harmony: The harmonium member gains +4 on attack rolls when flanking another target, and also grants +4 when using the aid another action. This replaces the normal +2 granted by either flanking or aid another. Inspiring Leadership: All followers of the hardhead gain a +2 morale bonus against compulsion and fear effects, and +1 morale bonus to attack and damage rolls while within 100 ft. of the hardhead. Conductor: The hardhead grants an cumulative +2 bonus to anybody else flanking another target along with him, and gains +4 when others use the aid another action to assist him.Character Level Minor Intermediate Major 1st - - +2 on Intimidation checks 2nd - +2 on Intimidation checks Weapon Focus 3rd - - Constitution +1 4th +2 on Intimidation checks Weapon Focus Command 1/day 5th - - Hardhead Affinity +2 6th - Constitution +1 +2 on saves against compulsion and fear effects 7th - - +2 on Spot checks 8th Weapon Focus Command 1/day Harmony 9th - - Strength +1 10th - Hardhead Affinity +2 Greater Command 1/day 11th - - Hardhead Affinity +4 12th Constitution +1 +2 on saves against complusion effects Immunity to fear effects 13th - - +2 on Diplomacy checks 14th - +2 on Spot checks Leadership 15th - - Charisma +1 16th Command 1/day Harmony Inspiring Leadership 17th - - Hardhead Affinity +6 18th - Strength +1 Immunity to compulsion effects 19th - - +2 on Perform (oratory) checks 20th Hardhead Affinity +2 Greater Command 1/day Conductor
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