Doomguard "Bloodline"
| Character Level | Minor | Intermediate | Major |
| 1st | - | - | +2 on Disable Device checks |
| 2nd | - | +2 on Disable Device checks | Weapon Focus (any one sword type) |
| 3rd | - | - | Strength +1 |
| 4th | +2 on Disable Device checks | Weapon Focus (any one sword type) | Sift |
| 5th | - | - | Sinker Affinity +2 |
| 6th | - | Strength +1 | Entropy Blow 1/day |
| 7th | - | - | +2 on Search checks |
| 8th | Weapon Focus (any one sword type) | Sift | Power Attack |
| 9th | - | - | Dexterity +1 |
| 10th | - | Sinker Affinity +2 | Improved Sift |
| 11th | - | - | Sinker Affinity +4 |
| 12th | Strength +1 | Entropy Blow 1/day | Entropy Blow 2/day |
| 13th | - | - | +2 on Craft (weaponsmithing) checks |
| 14th | - | +2 on Spot checks | Weapon Specialization (any one sword type) |
| 15th | - | - | Intelligence +1 |
| 16th | Sift | Power Attack | Disentegrate 1/day |
| 17th | - | - | Sinker Affinity +6 |
| 18th | - | Dexterity +1 | Entropy Blow 3/day |
| 19th | - | - | +2 on Craft (armorsmithing) checks |
| 20th | Sinker Affinity +2 | Improved Sift | Improved Entropy Blow |
Sinker Affinity: The Sinker gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Doomguard members.
Sift (Su): The Sinker can take a full-round action (that provokes attacks of opportunity) to make physical contact with a destroyed object or dead creature, and automatically tell what caused the object to break apart or die, down to the type of damage and what sort of implement or spell was used to inflict the final blow (though not the specific object or creature that inflicted it). For example, it may be possible to discover that "greatsword" or "bite attack" or "magic missle" inflicted the damage, but not the specific blade, species of creature, or spellcasting method. If the destruction was magical in nature, a Spellcraft check is required to identify the spell as if the Sinker was witnessing the spell or ability in question. This is a supernatural divination ability.
Entropy Blow (Su): The sinker can declare any attack an entropy blow a the indicated number of times per day. When performing an entropy blow, the sinker subtracts a number from 1 to 5 from his attack. If the attack hits, he then inflicts the same number in points of temporary Constitution damage. This number may not be more than his base attack bonus.
Improved Sift (Su): When using the sift ability, the Sinker can discover more about a destroyed object or dead creature. The amount of information he can glean is shown below:
- 1st round: As listed for sift, above.
- 2nd round: General type of creature (humanoid, dragon, outsider) or item (weapon, furniture, barrier) prior to death / destruction.
- 3rd round: Exact type of creature (goblin, blue dragon, red slaad) or item (longspear, chair, fence), prior to death / destruction.
- 4th round: Glimpse of creature's or object's form just before death / destruction.
- 5th round: General length of time since the creature or object was killed / destroyed (seconds, minutes, hours, days, months, years, decades, etc.)
Improved Entropy Blow (Su): As for entropy blow (above), but the number may be between 1 and 10 rather than 1 and 5.
Fated "Bloodline"
| Character Level | Minor | Intermediate | Major |
| 1st | - | - | +2 on Sleight of Hand checks |
| 2nd | - | +2 on Sleight of Hand checks | Iron Will |
| 3rd | - | - | Intelligence +1 |
| 4th | +2 on Sleight of Hand checks | Iron Will | Self-Reliance I |
| 5th | - | - | Heartless Affinity +2 |
| 6th | - | Intelligence +1 | Planar Terrain Mastery |
| 7th | - | - | +2 on Survival checks |
| 8th | Iron Will | Self Reliance I | Great Fortitude |
| 9th | - | - | Dexterity +1 |
| 10th | - | Heartless Affinity +2 | Self-Reliance II |
| 11th | - | - | Heartless Affinity +4 |
| 12th | Intelligence +1 | Planar Terrain Mastery | Planar Terrain Mastery |
| 13th | - | - | +2 on Bluff checks |
| 14th | - | +2 on Survival checks | Lightning Reflexes |
| 15th | - | - | Charisma +1 |
| 16th | Self Reliance I | Great Fortitude | Self-Reliance III |
| 17th | - | - | Heartless Affinity +6 |
| 18th | - | Dexterity +1 | Planar Terrain Mastery |
| 19th | - | - | +2 on Knowledge (the planes) checks |
| 20th | Heartless Affinity +2 | Self-Reliance II | Self-Reliance IV |
Heartless Affinity: The Heartless gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Fated members.
Self-Reliance: The Heartless chooses a single skill for each iteration of Self-Reliance. This skill is thereafter considered a class skill for the Heartless, regardless of the character's current class. Furthermore, the character gains an additional 4 skill points for this level.
Planar Terrain Mastery: This functions as the Horizon Walker class feature of the same name.
Society of Sensation "Bloodline"
| Character Level | Minor | Intermediate | Major |
| 1st | - | - | +2 on Sense Motive checks |
| 2nd | - | +2 on Sense Motive checks | Alertness |
| 3rd | - | - | Wisdom +1 |
| 4th | +2 on Sense Motive checks | Alertness | Darkvision 60' |
| 5th | - | - | Sensate Affinity +2 |
| 6th | - | Wisdom +1 | Sensory Touch |
| 7th | - | - | +2 on Appraise checks |
| 8th | Alertness | Darkvision 60' | Bardic Knowledge 1st |
| 9th | - | - | Intelligence +1 |
| 10th | - | Sensate Affinity +2 | Scent |
| 11th | - | - | Sensate Affinity +4 |
| 12th | Wisdom +1 | Sensory Touch | Investigator |
| 13th | - | - | +2 on Knowledge (any one) checks |
| 14th | - | +2 on Spot checks | Bardic Knowledge 2nd |
| 15th | - | - | Charisma +1 |
| 16th | Darkvision 60' | Bardic Knowledge 1st | Uncanny Dodge |
| 17th | - | - | Sensate Affinity +6 |
| 18th | - | Intelligence +1 | Bardic Knowledge 3rd |
| 19th | - | - | +2 on Use Magic Device checks |
| 20th | Sensate Affinity +2 | Scent | Blindsight 30' |
Sensate Affinity: The Sensate gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Society of Sensation members.
Darkvision 60': If the Sensate already has the darkvision ability from another source (race or class), increase the range of the darkvision by 60'.
Sensory Touch (Su): The Sensate may heal another's wounds by performing a sensory touch once per day. This heals the victim of 1d8+the Sensate's Charisma modifier in hit points, but inflicts the same amount on the Sensate.
Bardic Knowledge: The Sensate gains the Bardic Knowledge ability (as the Bard class feature) usable as if she were a Bard of the indicated level. This stacks with other classes that have the Bardic Knowledge and equivalent abilities.
Scent: If the Sensate already has the scent ability from another source (race or class), add +4 to all Survival checks made concerning scent.
Uncanny Dodge: This functions like the Barbarian class feature of the same name. If a character already has Improved Uncanny Dodge, add 3 to the minimum level a rogue requires to flank the character.
Blindsight 30': If the Sensate already has the blindsight ability from another source (race or class), increase the range of the blindsight by 30'.
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