I do game design material here. Mostly role-playing games, but I may devolve into card game design or other kinds of hopefully enjoyable drivel. E-mail may be sent to jkuleck@gmail.com.

Friday, April 09, 2004

Planescope V: I Did It All For the Electrum

More faction bloodlines. I can quit any time I want! Bear in mind when this is done, I'll go back to the factions I did before, compare, and adjust and edit as necessary. So these are very much "rough drafts".

There's an issue where the old line breaks in older articles no longer exist and the text kind of runs together. I'll fix it as soon as I can.

Athar "Bloodline"


Character Level Minor Intermediate Major
1st - - +2 on Knowledge (religion) checks
2nd - +2 on Knowledge (religion) checks +1 on saves against divine spells
3rd - - Charisma +1
4th +2 on Knowledge (religion) checks +1 on saves against divine spells Immunity to bestow curse, blasphemy, doom, holy word, and geas / quest.
5th - - Lost Affinity +2
6th - Charisma +1 Persuasive
7th +2 on Use Magic Device checks
8th +1 on saves against divine spells Immunity to bestow curse, blasphemy, doom, holy word, and geas / quest. Dismissal 1/day
9th - Wisdom +1
10th - Lost Affinity +2 Nondetection 1/day
11th - - Lost Affinity +4 
12th  Charisma +1 Persuasive +2 on saves against divine spells
13th  +2 on Hide checks
14th  +2 on Use Magic Device checks Banishment 1/day*
15th  - - Constitution +1
16th  Immunity to bestow curse, blasphemy, doom, holy word, and geas / quest. Dismissal 1/day Iron Will
17th  - Lost Affinity +6 
18th  - Wisdom +1  +2 on saves against divine spells
19th - +2 on Move Silently checks
20th Lost Affinity +2 Nondetection 1/day Nondetection at will

* This replaces dismissal 1/day.

Lost Affinity: The Lost gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Athar members.

Revolutionary League "Bloodline"


Character Level Minor Intermediate Major
1st - - +2 on Disguise checks
2nd - +2 on Disguise checks Stealthy
3rd - - Dexterity +1
4th +2 on Disguise checks Stealthy Faction Disguise
5th - - Anarchist Affinity +2
6th - Dexterity +1 Sneak Attack +1d6
7th +2 on Forgery checks
8th Stealthy Faction Disguise Secret Message
9th - Intelligence +1
10th - Anarchist Affinity +2 Disguise Self 1/day
11th - - Anarchist Affinity +4 
12th  Dexterity +1 Sneak Attack +1d6 Sneak Attack +2d6
13th  +2 on Knowledge (factions & guilds) checks
14th  +2 on Forgery checks Nimble Fingers
15th  - - Constitution +1
16th  Faction Disguise Secret Message Deft Hands
17th  - Anarchist Affinity +6 
18th  - Wisdom +1  Sneak Attack +3d6
19th - +2 on Climb checks
20th Anarchist Affinity +2 Disguise Self 1/day Disguise Self at will

Anarchist Affinity: The Anarchist gains the listed bonus on all Bluff, Diplomacy, Gather Information, Intimidation, and Perform checks made to interact with fellow Revolutionary League members.

Faction Disguise: The Anarchist gains a +10 circumstance bonus on Disguise checks when trying to disguise oneself as a member of another faction (not a specific member, just a general member).

Secret Message: The Anarchist gains a +10 circumstance bonus on Bluff checks when trying to deliver a secret message to a fellow member of the Revolutionary League.

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